

The second level you were a frog that needed to catch these little flies before the fishies ate you. On the first board you were an ameoba eating all these little bits while trying to avoid sea animals and one big coconut-like thing tha we used to call "Big mama" LOL.

You went through six silly levels of trying to eat the type of food you need to survive as a certain type of animal and you killed some little enemies. A certain power-up will, when collected, turn all the enemies into coins for a short period. Enemies such as birds, mummies, turtles, and orbs float around the screen, making Jack lose a life if he touches them. The lit fuses have no strategic purpose other than the bonus a lit bomb left unattended does not explode. It also delays the appearance of the game's bonuses and power-ups. Jack may also defuse an unlit bomb by touching it, but this impedes his opportunity to score the bonus for that screen. A player can score a bonus in each round by touching all 24 bombs in the correct lit-fuse sequence. As soon as he has touched the first, he triggers a sequence in which another bomb's fuse lights up, and so on. Jack "defuses" the bombs by simply touching them. Eventually, the levels reoccur a number of times with increasing difficulty. Each screen uses a different configuration of platforms upon which Jack may run on, or jump from, or remain at rest. Jack must fly around the screen to collect the bombs before a timer runs out. Someone has planted 24 bombs at famous tourist sites (the Sphinx and Great Pyramids, the Acropolis, Neuschwanstein Castle in Bavaria, and two cityscapes resembling Miami Beach and Hollywood, which appear only as screen backgrounds rather than unique game locations). The player controls Jack, a superhero who can leap and glide.
